Ninjas and Superspies

Ninjas and Superspies Forty one forms of martial arts combat as you have never seen them in any other role playing game Oriental combat skills accurately portrayed each with its own unique fighting style methods of at

  • Title: Ninjas and Superspies
  • Author: Erick Wujcik
  • ISBN: 9780916211318
  • Page: 246
  • Format: Paperback
  • Forty one 41 forms of martial arts combat as you have never seen them in any other role playing game.Oriental combat skills accurately portrayed, each with its own unique fighting style, methods of attack and defense presented on an epic scale, complete with legendary mystic powers But that s not all The superspy section includes spies of all kinds, cyber agents, gadgeForty one 41 forms of martial arts combat as you have never seen them in any other role playing game.Oriental combat skills accurately portrayed, each with its own unique fighting style, methods of attack and defense presented on an epic scale, complete with legendary mystic powers But that s not all The superspy section includes spies of all kinds, cyber agents, gadgeteers, secret organizations, secret identities, gimmick weapons and clothing, cyber disguises, cybernetic implants, and Plus don t miss Mystic China, an action packed sourcebook of ancient magic and mystery.Completely compatible with Heroes Unlimited , Villains Unlimited , Ninja Turtles , Rifts , and the entire Palladium Megaverse Highlights Include 17 Occupational Character Classes for spies, mercenaries, martial artists and special operatives.40 types of hand to hand combat effectively offering 40 types of martial arts character classes 48 mystic martial art super powers.Dim Mak, Chi Mastery, the Arts of Invisibility and .Bionic implants, disguises and attachments.Weapons, equipment, gimmicks and creating super vehicles.Secret identities and spy agencies.Rules for creating Secret Organizations.Compatible with Heroes Unlimited, TMNT, and the entire megaverse Adaptable to high powered RECON campaigns too.

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      Erick Wujcik

    About Author

    1. Erick Wujcik January 26, 1951 June 7, 2008 was an American designer of both role playing games and computer role playing games, and co founder of Palladium Books.Wujcik started off as head of the gaming society at Wayne State University, and then as a computer columnist for The Detroit News from 1979 to 1981, where he wrote their weekly Computer Column That served to be a springboard for him to co found Palladium Books and work on developing numerous role playing games and supplements for such gaming settings as Teenage Mutant Ninja Turtles Other Strangeness, Palladium Fantasy Role Playing Game, Amber Diceless Roleplaying Game, Paranoia, Robotech, Rifts, and many others.Wujcik was also the director of the Detroit Gaming Center, and founder of the gaming conventions known as Ambercon In 1997 he went to work for Sierra Studios, and was lead game designer on the game Return to Krondor He also served as a game designer at Outrage Entertainment for the game Alter Echo.Wujcik served as Chief Editor of Amberzine, a fanzine for the Amber Diceless Roleplaying Game, which has published the work of such notables as Ray Bradbury, Henry Kuttner, and Roger Zelazny, and which published its last issue in 2005 He has also been an editorial contractor for the Detroit Historical Museum, and gives seminars on a wide range of topics related to the writing, design and development of role playing games.From 2004 to 2006, Wujcik was Game Design Studio Manager for UbiSoft China, in Shanghai.Until his death, in June 2008, Wujcik was Senior Game Designer Writer for Totally Games, north of San Francisco.

    One thought on “Ninjas and Superspies

    1. This is a surprisingly fun, if slightly incomplete, game You get exactly what the title says rules for playing martial artists and James Bond style superspies Which means that there are rules for a wide variety of martial art forms, as well as various gadgets, including super vehicles and cybernetics in addition to the classic big list of guns and neat devices The book does suffer from some organization issues, such as having the combat section that defines all the special terms used in the mart [...]



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