Graphic Java 1.2, Vol.1, Mastering Java Found, 3Ed (Prentice Hall (engl. Titel))

Graphic Java Vol Mastering Java Found Ed Prentice Hall engl Titel Thousands of experienced Java developers are ready to move beyond the limits of the AWT to the supercharged GUI capabilities of the new Java Foundation Classes This book shows them exactly how to make

  • Title: Graphic Java 1.2, Vol.1, Mastering Java Found, 3Ed (Prentice Hall (engl. Titel))
  • Author: David M. Geary
  • ISBN: 0130796662
  • Page: 338
  • Format:
  • Thousands of experienced Java developers are ready to move beyond the limits of the AWT to the supercharged GUI capabilities of the new Java Foundation Classes This book shows them exactly how to make the transition slashing development time and building customizable, cross platform Java applications Graphic Java s detailed coverage begins with colors, fonts, images, image manipulation and printing There is extensive new coverage of the inheritance based and delegation based event models containers and layout managers Understand each basic component of a Java based GUI, as well as how to implement mouseless operation Graphic Java also includes detailed coverage of advanced topics, including lightweight components, drag and drop, custom dialogs, the peerless scrolling framework, rubberbanding, double buffering and sprite animation This is an ideal sourcebook and reference for all Java application programmers moving from the AWT to the JFC.

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      David M. Geary

    About Author

    1. David M. Geary Is a well-known author, some of his books are a fascination for readers like in the Graphic Java 1.2, Vol.1, Mastering Java Found, 3Ed (Prentice Hall (engl. Titel)) book, this is one of the most wanted David M. Geary author readers around the world.

    One thought on “Graphic Java 1.2, Vol.1, Mastering Java Found, 3Ed (Prentice Hall (engl. Titel))

    1. Unfortunately, unlike other Java topics like language fundamentals, I O, or programmer certification, there are very few books which cover the AWT adequitely This book is the exception What makes this book really special is that it presents all the basic information you need to know about what components are available and how to use them But it also teaches you two things on the way a fundamental graphics operations such as rubberbanding, double buffering, and sprite animation which you will ne [...]


    2. The two Core Java books by Hortsmann and Cornell have set the standard for Java reference works This book is, to some extent, an extension of that series, specialising in the Java API.Although it is perfectly feasible to get by in Java using just the information available in the Core Java series, there is a wealth of extra knowledge avaible in this book regarding the AWT I ve found that the extra information on Layout Managers alone has made the book worth its price for me If your interest is in [...]


    3. Excellent book Covers everything you d want to know about how AWT works After you ve got a decent grasp of Java GUI development read Core Java or Just Java , this book will complete your knowledge of AWT.The book assumes you know Java, and are somewhat familiar with the GUI s in general I m glad about this I came looking for an intermediate technical book, and that s what I got.I m really looking forward to volumes 2 3 of this series Vol 2 should be out any day, Vol 3 in early 99


    4. Graphic Java Mastering the JFC Volume 1 AWT is readable, understandable with the prerequisite understanding of basic Java It s the best so far that I ve seen, and I m buying the next volume in the series However, it could be improved The diagramming language is Booch, rather than today s standard UML Some chapters seem poorly organized at a coarse level There are a few mistakes here and there, such as Use of l lowercase L as a variable name This is generally recognized as unreadable It took me s [...]


    5. I was looking for a Java book to help me with Java applications NOT applets Almost all Java books talk strictly about applets I needed to do some image stuff with applications I found this book to be very helpful It had some good examples


    6. IT S AN EXCELLENT BOOK, BUT YOU NEED TO HAVE SOME KNOWLEGDE AT LEAST MINOR OF GUI AND AWT, IF NOT YOU MIGHT BE A LITTLE LOST AT THE BEGINNING IN GENERAL, AN EXCELLENT BOOK WORTH BUYING.


    7. This is a must have reference book for any serious Java developer The examples are clear and understandable It works in concert with Geary s Swing Vol II.


    8. Don t be Fooled by the title If you wont a book about swing or the 2D API , wait for Volumes 2 and 3 This 3rd edition is almost the same as the 2nd edition.


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